Drifting Island

Olha Boyko
Drifting Island

Olha loves storytelling in games, whether conveyed through characters design, environment or gameplay. For her project she focused on environment design, more specifically on a personal concept of hers. A possessed slime cat lands on a drifting island, with one goal in mind – to get back to the start – but to do so they need to meet the wacky inhabitants of the place and find their way back home or maybe, just maybe stay and become part of that small community. There is a treehouse restaurant run by a dubiously human stranger, underground ancient machinery created by a foolish mechanic, an underwater graveyard that is more alive than it seems, a spooky hand labyrinth that hides a cruel charlatan, and more.

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Embrace Liminality