Kendra’s study covers the creation of 3D video game environments through a modular workflow. The project is used to convey how certain methods can be used to create an environment in the most efficient way possible. Through the project, Kendra experimented with multiple modular methods used to create 3D environments. This includes creating variations of the same models, reusing models that were done through 3D modelling, and the use of trim sheets which were used to efficiently texture different modular assets using one material.